class 11 physics chapter 2 vectors notes|| class 11 physics unit 2 vector handwritten notes|| class 11 vectors notes

Sudip kumar chaudhary
0




  • For Handwritten notes:- Click Here To Download Notes



  • 📘 Chapter: Vectors (Class 11 Physics)


    🔹 1. Physical Quantities: Scalars and Vectors

    ➤ Scalar Quantity

    A scalar quantity is one that has magnitude only and no direction.
    It can be completely described by a single numerical value and unit.

    Examples:

    • Mass (5 kg),

    • Temperature (30°C),

    • Time (10 s),

    • Distance,

    • Speed,

    • Energy,

    • Work


    ➤ Vector Quantity

    A vector quantity has both magnitude and direction.
    It is represented by an arrow:

    • Length = magnitude

    • Direction = direction of quantity

    Examples:

    • Displacement,

    • Velocity,

    • Acceleration,

    • Force,

    • Momentum


    🔹 2. Representation of a Vector

    ➤ Graphical Representation

    • Represented as an arrowed line:
      Start point = tail, endpoint = head

    • The length of the arrow ∝ magnitude

    • Angle with reference axis shows direction

    ➤ Symbol

    A vector A is written as →A or 𝐀
    Magnitude of A: ∣A⃗∣|\vec{A}| or simply A


    🔹 3. Types of Vectors

    Type Definition
    Zero Vector (Null Vector) A vector with zero magnitude, direction undefined. Noted as 0⃗\vec{0}.

    Unit Vector Vector with magnitude = 1, used to represent direction only. A^=A⃗∣A⃗∣\hat{A} = \frac{\vec{A}}{|\vec{A}|}


    Equal Vectors Same magnitude and same direction
    Negative of a Vector Same magnitude, opposite direction. If A, then −A is opposite.
    Collinear Vectors Vectors lying along the same line or parallel
    Co-initial Vectors Vectors with the same starting point
    Coplanar Vectors Vectors lying in the same plane
    Position Vector Vector from origin O to a point P: r⃗=OP⃗\vec{r} = \vec{OP}

    🔹 4. Addition of Vectors

    ➤ Triangle Law of Vector Addition

    If two vectors are placed head to tail, the third side of triangle (from start to end) is the resultant vector.

    ➤ Parallelogram Law of Vector Addition

    If vectors A and B originate from the same point and form a parallelogram, the diagonal gives the resultant.

    ➤ Formula for Resultant Vector

    If angle between A and B is θ:

    R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta}

    ➤ Direction of Resultant

    tan⁡ϕ=Bsin⁡θA+Bcos⁡θ\tan\phi = \frac{B\sin\theta}{A + B\cos\theta}

    Special Cases:

    • θ = 0° → R = A + B (same direction)

    • θ = 180° → R = |A − B| (opposite direction)

    • θ = 90° → R=A2+B2R = \sqrt{A^2 + B^2}


    🔹 5. Subtraction of Vectors

    Subtracting vector B from A:

    A⃗−B⃗=A⃗+(−B⃗)\vec{A} - \vec{B} = \vec{A} + (-\vec{B})

    Reverse the direction of B and apply vector addition.


    🔹 6. Resolution of a Vector

    Breaking a vector into horizontal and vertical components (along x and y axes).
    Let a vector A make angle θ with x-axis:

    • Ax=Acos⁡θA_x = A \cos \theta

    • Ay=Asin⁡θA_y = A \sin \theta

    So,

    A⃗=Axi^+Ayj^\vec{A} = A_x \hat{i} + A_y \hat{j}

    Magnitude:

    ∣A⃗∣=Ax2+Ay2|\vec{A}| = \sqrt{A_x^2 + A_y^2}

    Direction:

    tan⁡θ=AyAx\tan\theta = \frac{A_y}{A_x}

    🔹 7. Unit Vectors

    Unit vectors are used to indicate direction only.

    Unit Vector Direction
    i^\hat{i} Along x-axis
    j^\hat{j} Along y-axis
    k^\hat{k} Along z-axis

    Any vector in 3D:

    A⃗=Axi^+Ayj^+Azk^\vec{A} = A_x \hat{i} + A_y \hat{j} + A_z \hat{k}

    🔹 8. Vector Multiplication


    (A) Dot Product (Scalar Product)

    A⃗⋅B⃗=ABcos⁡θ\vec{A} \cdot \vec{B} = AB \cos\theta
    • Result is a scalar.

    • θ = angle between A and B

    Important Properties

    • A⃗⋅B⃗=B⃗⋅A⃗\vec{A} \cdot \vec{B} = \vec{B} \cdot \vec{A} (commutative)

    • A⃗⋅A⃗=A2\vec{A} \cdot \vec{A} = A^2

    • A⃗⋅B⃗=0\vec{A} \cdot \vec{B} = 0 if A ⊥ B


    (B) Cross Product (Vector Product)

    A⃗×B⃗=ABsin⁡θ n^\vec{A} \times \vec{B} = AB \sin\theta \ \hat{n}
    • Result is a vector

    • Direction: Perpendicular to the plane of A and B

    • Use Right-Hand Rule to find direction

    Important Properties

    • Not commutative: A⃗×B⃗=−(B⃗×A⃗)\vec{A} \times \vec{B} = -(\vec{B} \times \vec{A})

    • Distributive: A⃗×(B⃗+C⃗)=A⃗×B⃗+A⃗×C⃗\vec{A} \times (\vec{B} + \vec{C}) = \vec{A} \times \vec{B} + \vec{A} \times \vec{C}


    🔹 9. Important Vector Identities

    • A⃗⋅B⃗=0\vec{A} \cdot \vec{B} = 0 if vectors are perpendicular

    • A⃗×B⃗=0\vec{A} \times \vec{B} = 0 if vectors are parallel

    • A⃗⋅A⃗=∣A⃗∣2\vec{A} \cdot \vec{A} = |\vec{A}|^2

    • A⃗×A⃗=0\vec{A} \times \vec{A} = 0

    Unit Vector Cross Products:

    • i^×j^=k^\hat{i} \times \hat{j} = \hat{k}

    • j^×k^=i^\hat{j} \times \hat{k} = \hat{i}

    • k^×i^=j^\hat{k} \times \hat{i} = \hat{j}

    Unit Vector Dot Products:

    • i^⋅i^=j^⋅j^=k^⋅k^=1\hat{i} \cdot \hat{i} = \hat{j} \cdot \hat{j} = \hat{k} \cdot \hat{k} = 1

    • i^⋅j^=j^⋅k^=k^⋅i^=0\hat{i} \cdot \hat{j} = \hat{j} \cdot \hat{k} = \hat{k} \cdot \hat{i} = 0


    🔹 10. Applications of Vectors in Physics

    • Describing motion (displacement, velocity, acceleration)

    • Newton’s laws (force is a vector)

    • Electric and magnetic fields

    • Momentum, torque, angular velocity

    • Work (dot product), torque (cross product)


    ✅ Summary of Important Formulas

    Concept Formula
    Resultant of Two Vectors R=A2+B2+2ABcos⁡θR = \sqrt{A^2 + B^2 + 2AB\cos\theta}
    Direction of Resultant tan⁡ϕ=Bsin⁡θA+Bcos⁡θ\tan\phi = \frac{B\sin\theta}{A + B\cos\theta}
    Components of a Vector Ax=Acos⁡θ, Ay=Asin⁡θA_x = A \cos\theta, \ A_y = A \sin\theta
    Dot Product A⃗⋅B⃗=ABcos⁡θ\vec{A} \cdot \vec{B} = AB \cos\theta
    Cross Product A⃗×B⃗=ABsin⁡θ n^\vec{A} \times \vec{B} = AB \sin\theta \ \hat{n}
    Magnitude from Components A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2}

    Let me know if you’d like:

    • A printable PDF version

    • A mind map or summary sheet

    • Some practice problems with solutions

    • Diagrams to understand each method

    Happy studying! 😊

Post a Comment

0Comments

Post a Comment (0)